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Name: Nadir Román Guerrero
Type: User
Company: EPFL
Bio: Software engineer, focused on computer graphics and high performance computing
Location: Switzerland
Name: Nadir Román Guerrero
Type: User
Company: EPFL
Bio: Software engineer, focused on computer graphics and high performance computing
Location: Switzerland
Asyncrhonous I/O, Multithreaded Java network engine
Visualizer for large-scale and interactive ray-tracing of neurons
Blue Brain C++ File IO Library
A tower defense game developed with Unity. Features procedural generated levels, low-poly style, and gives the users the ability to create and import their own levels.h
A simple mass-spring system built on Unity to simulate cloth on real time, featuring different mathematical approaches and using a Cholesky solver
Common CMake modules
A GPU Based image processing simple platform to perform kernel based filtering on images. Uses CUDA to take full advantage of the graphics processor.
HDR Tone mapping algorithm implemented on GPU using CUDA
C++ library for building applications to stream pixels to Tide
A fluid simulation sytem featuring a viscous fluid evolving in real time, implemented using finite differences and the fractionated step method to emulate the Navier-Stokes equations
The GameEnhance is a library with the purpose of extend a game funcionality and/or enhance its security, by injecting and hooking code into the running process memory
Learning Modern 3D Graphics Programming
A GPU based particle system, featuring high performance update of dozens to hundred of thousands of particles, physics emulation, texture atlas update, and full real time control
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Linege 2 C4 server written in C as a learning exercise
A python and C++ interface to the SONATA format
A simple c++ threadpool library which includes ThreadPool and ScheduledThreadPool
Minimalist UI Java components library
A python and C++ library for reading and writing neuronal morphologies
A set of shaders featuring toon/cell shading and real time cross-hatching shading. Created using synthclipse IDE with GLSL language
An amussement park 3D scene programmed using OpenGL 2.0 API
An amussement park 3D scene programmed using OpenSceneGraph, and CMake for compilance
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A simple RayTracer / PathTracer
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
A 3D Render engine built on top of OpenGL
A C++ graphic rendering library
A rigid body simulation system implemented on Unity, featuring ball joints and gravity interaction
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.