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Nadir Román Guerrero's Projects

brayns icon brayns

Visualizer for large-scale and interactive ray-tracing of neurons

brion icon brion

Blue Brain C++ File IO Library

buginvasion icon buginvasion

A tower defense game developed with Unity. Features procedural generated levels, low-poly style, and gives the users the ability to create and import their own levels.h

clothsimulation icon clothsimulation

A simple mass-spring system built on Unity to simulate cloth on real time, featuring different mathematical approaches and using a Cholesky solver

cudaboxfilter icon cudaboxfilter

A GPU Based image processing simple platform to perform kernel based filtering on images. Uses CUDA to take full advantage of the graphics processor.

deflect icon deflect

C++ library for building applications to stream pixels to Tide

fluidsimulation icon fluidsimulation

A fluid simulation sytem featuring a viscous fluid evolving in real time, implemented using finite differences and the fractionated step method to emulate the Navier-Stokes equations

gameenhancer icon gameenhancer

The GameEnhance is a library with the purpose of extend a game funcionality and/or enhance its security, by injecting and hooking code into the running process memory

gltut icon gltut

Learning Modern 3D Graphics Programming

gpuparticlesystem icon gpuparticlesystem

A GPU based particle system, featuring high performance update of dozens to hundred of thousands of particles, physics emulation, texture atlas update, and full real time control

imgui icon imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

l2auth icon l2auth

Linege 2 C4 server written in C as a learning exercise

libsonata icon libsonata

A python and C++ interface to the SONATA format

libthreadpool icon libthreadpool

A simple c++ threadpool library which includes ThreadPool and ScheduledThreadPool

morphio icon morphio

A python and C++ library for reading and writing neuronal morphologies

nprshading icon nprshading

A set of shaders featuring toon/cell shading and real time cross-hatching shading. Created using synthclipse IDE with GLSL language

osg_amussementpark icon osg_amussementpark

An amussement park 3D scene programmed using OpenSceneGraph, and CMake for compilance

ospray icon ospray

An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

rigidbodyphysics icon rigidbodyphysics

A rigid body simulation system implemented on Unity, featuring ball joints and gravity interaction

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