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willyneutron avatar willyneutron commented on July 23, 2024

Hi TimGreerNZ,

You can place the file wherever you want, and then use the parameter to specify where it is to joyspick.

In the example on the documentation, the config file is placed in the same directory as Joyspick.py, so the complete command line is:

python3 Joyspick.py config.json

But you could place it in other directory and specify path in the line like this:

python3 Joyspick.py /tmp/config.json

Thank you for using Joyspick!

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TimGreerNZ avatar TimGreerNZ commented on July 23, 2024

Hi, I made some progress, now I just have to work out if I can run buttons of the GPIO pins directly as I dont have the other controller mentioned. I was able to get both my joysticks to detect but had issues with the buttons. IM a python newbie so this is a nice educational experience. I tried another gamepad from github but that one needs a rewrite for the joystick section as it used the old Adafruit_ADS1x15 liburary which has now been archived so I have to convert it to the new one. Hopefully I can get it going or joyspyc going. My backup plan is to repurpose an old broken ps4 controller and solder tactile buttons onto where the plastic ribbon cables were lol. This seems far more straight forward to use joyspyck than to have soldering fun lol.

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TimGreerNZ avatar TimGreerNZ commented on July 23, 2024

Hi, just curious, is there a way I can just pull the joystick stuff out of here to mix with button code that just uses GPIO pins for buttons. Which parts would I need to extract out to achieve this.

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willyneutron avatar willyneutron commented on July 23, 2024

I am not sure of what you want to achieve, but if you want to use GPIOs as buttons, the most straight forward way is creating a new button controller that supports it (implementing the basic methods like in this one) , and then make it available on the button manager. If you follow the specification, your new module will work just as the existing ones.

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