Comments (1)
@Alexees if you have proguard enabled, add a -keep class ai.natml.** { *; }
rule.
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Related Issues (20)
- Crash in `CameraDevice::OnCaptureCompleted` HOT 1
- Setter of MediaDeviceQuery.previewResolution does not work correctly. HOT 1
- Crash on iOS while accessing camera and write to RenderTexture HOT 1
- After building for iOS, it complains about not valid subscription HOT 2
- Crash when access microphone (works on iOS and editor, crashes on Android) HOT 2
- AudioBuffer handler not firing on Galaxy Tab A running Android 7.1.1 HOT 1
- Compile time error after upgrading to NatDevice 1.3.1 HOT 1
- Crashes on `new MediaDeviceQuery` on Android HOT 1
- Consider ordering media devices HOT 1
- Compile error Version 1.3.1 with Unity 2020.3.36 HOT 1
- 1.3.1 does not compile on Unity 2020.3.36f1 HOT 1
- DllNotFoundException: NatDevice assembly HOT 2
- NatDevice session token is invalid HOT 11
- iOS 16+ crash HOT 14
- I want to set all device preview resolution as 1 x 1. HOT 1
- Can I get sample codes of CameraDevice.CapturePhoto(Action<CameraImage>) ? HOT 1
- [Unity] Native Crash - Unknown Function HOT 7
- Long hang (30 seconds plus) when starting a device HOT 1
- audio device return null on buffer HOT 1
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