Comments (4)
@wyldcrd @nbarkhina I created a fork of this repo and added offline gameplay support / installation support. You can see it running here:
https://brismuth.github.io/N64Wasm/
Here is an open pull request to merge the changes in:
#25
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Thanks for the suggestion, will look into that. Would be cool to see what enhancements are realized by having a progressive web app.
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One of the enhancements pwas have is offline mode where you can turn off WiFi or cellular and still be able to access the site
from n64wasm.
I’d love to see this as a PWA with offline mode / app-like look and feel as well.
Did you end up looking into that @nbarkhina?
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Related Issues (20)
- Question: Can you change the resolution of the emulator on browser? HOT 6
- lags on chromebook
- Question: Is it also hardcoded that some of the UI elements are blurred? HOT 4
- Question: Where in your script do you start emulating the blur effect. HOT 7
- Failed Build
- Build Issues HOT 12
- fps HOT 1
- xBRZ Filter on Canvas HOT 7
- Different way for saving states. HOT 7
- Unlock aspect ratio of canvas HOT 3
- Slower due to Ipad iOS 17.4 HOT 36
- IpadOS 17.4 update makes the emulator laggy.
- won’t recognise previous save states after I close the browser / don’t reenter (not quitting) browse4 HOT 1
- won’t recognise previous save states after I close the browser / don’t reenter (not quitting) browser for a bit HOT 3
- Netlify hosting HOT 4
- Ocarina of Time Crashes HOT 3
- No audio HOT 3
- Weird Error when building HOT 4
- f
- WebGL 2.0 does not have more advanced shaders. HOT 20
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