Comments (7)
I don't have a chromebook to test on, but it's probably the hardware itself and not the chrome OS. Currently you do need a pretty beefy machine to run this emulator.
from n64wasm.
Well, my Chromebook can play that one Half-Life web version on max settings and still run at 60 fps, but it's still between 5-15 fps on Mario 64 here. Plus, the fact that the "GameFPS" is half speed makes it barely playable at all.
from n64wasm.
I highly doubt it's hardware. Chrome OS is pretty crappy, but my Chromebook's beefy enough to play Minecraft at 32 render distance, and lags like hell on here.
from n64wasm.
I highly doubt it's hardware. Chrome OS is pretty crappy, but my Chromebook's beefy enough to play Minecraft at 32 render distance, and lags like hell on here.
I can play sm64.z64 really fine on a chromebook.
from n64wasm.
Yeah, well older versions exist. Mine doesn't even have a touchscreen.
from n64wasm.
Yeah, well older versions exist. Mine doesn't even have a touchscreen.
Mine doesn't either.
from n64wasm.
Alright, touchscreens aren't exactly new anyway but still I have a pretty old Chromebook.
from n64wasm.
Related Issues (20)
- Failed Build
- Build Issues HOT 12
- fps HOT 1
- xBRZ Filter on Canvas HOT 7
- Different way for saving states. HOT 7
- Unlock aspect ratio of canvas HOT 3
- Slower due to Ipad iOS 17.4 HOT 36
- IpadOS 17.4 update makes the emulator laggy.
- won’t recognise previous save states after I close the browser / don’t reenter (not quitting) browse4 HOT 1
- won’t recognise previous save states after I close the browser / don’t reenter (not quitting) browser for a bit HOT 3
- Netlify hosting HOT 4
- Ocarina of Time Crashes HOT 3
- No audio HOT 3
- Weird Error when building HOT 4
- f
- WebGL 2.0 does not have more advanced shaders. HOT 20
- Runtime Error?
- R button on mobile? HOT 1
- Is it possible to use WebGPU? HOT 10
- Github Pages HOT 5
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