Comments (9)
Hi Covamonas,
what are the non deal-breaking glitches?
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Hey! Andreas! This is a great piece of software and has become an essential part of my workflow.
From Blender 2.9 I was not able to install the addon but in the Flatpak package and no other (don't know why), and there I could easily assign bones to sprites by selecting the bone and clicking the bone icon beside the sprite list in the N coatools window (I am not sure, I might have been using a different branch). Now in Blender 3, everything works (I can import the sprites, I can edit the armature, etc) but I don't see the bone icons anymore, I have to assign by alt + click on sprite, and this way is very wonky, it chooses a random sprite, not the one I'm clicking, so I have to hide every other sprite and show one by one the one I want to assign.
I tried installing other branches but it won´t activate and I get an error related to addon_update_ops; commenting the update lines I manage to activate it but I get an error when I try to edit the armature.
I hope this wonderful addon is not entirely abandoned.
Thank you. All the best
Ari
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Hi Andreas,
I can see the bones now, I have not idea why I couldn't before, but everything works fine now. Yeeeey!
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Ok, glad to hear. I will have a look at Blender 3.0 at some point and see if there need to be compatability fixes to be done.
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That would be awesome!
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Blender 3.0.0 is out and it only accepts with 1.0.4 version, but COA Tools tab isn't showing.
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Doesn't work at all on my end, either this version or the one that was tweaked for 2.9.
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I am on Linux using the 2.8 branch from https://github.com/ndee85/coa_tools/tree/blender28 with Blender 3.1 Alpha from https://builder.blender.org/download/daily/blender-3.1.0-alpha+master.5ef5a9fc2466-linux.x86_64-release.tar.xz which has resulted very stable for me, but be aware that saving your files on it will make them unusable for previous versions of Blender.
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there was a recent commit about custom bone shapes by hoogly boogly,
maybe this fixed this?
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Related Issues (20)
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