Comments (2)
I'm currently looking into solving this issue. I hope to be able to release a fix soon. I'll keep you updated.
from preparelanding.
This has been somewhat patched in the very latest release (for Rimworld 1.3) although there are definitely some quirks here and there in the output of the filtered tiles. There is an hidden option in the mod, see the "option" tab to toggle the behavior between the way partial and off states are handled (IIRC the option is named something like "defaultOffPartial"). This handling is the culprit, I should stick with an ON / OFF behavior if the filter is selected.
I'm leaving this open until I can confidently say it works as intended.
from preparelanding.
Related Issues (20)
- Add filter for coastal rotation.
- Redact username from log
- Remove warning from unity: mesh already finalized. HOT 1
- Filters are all inclusive HOT 1
- Stone filter is order dependent
- Translation Files HOT 1
- Exception when opening the world map mid-game HOT 4
- Bottom buttons not visible in resolution <= 1280*720
- Total Rainfall limits too low for wet worlds HOT 2
- Ability to select multiple biomes and or terrain types? HOT 2
- Not Compatible With Rimworld 1.1 HOT 1
- Only One Colony for each faction HOT 1
- Update for 1.2 HOT 1
- Feature Request/Enhancement Wishlist HOT 1
- "Generate" button for world creation not working with other mods HOT 2
- Filter for any coastal HOT 1
- Filter for adjacent biome HOT 1
- Missing enum setting labels for enum UnityEngine.KeyCode HOT 3
- Request: Disable UI Button on World Map for Established Colonies HOT 1
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from preparelanding.