Comments (2)
Although lower is always better, (31/5000)*100 is still only 0.6% time on the main thread. This shouldn't impact performance too much. Increase in animations speeds = more packets sent (Count:
field), then it may get to a point where the TPS is affected.
from holographicextension.
Thank you for the quick reply. My concern isn't so much the amount of time on the main thread, more so it seems to be causing single high tick times which can be noticeably on gameplay and makes the server catch up the next few ticks after.
from holographicextension.
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