Comments (8)
the thing is, electron is really hated by the community which is reasonable...
a huge amount of people wouldn't want to touch or try that game because of electron
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Long term yes, short term some dependencies require native components.
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@kokarn - A lot of the appeal of writing something in JavaScript is that you can run it in a browser without downloading or installing anything, and that it works on any OS without changes. Electron defeats that purpose :)
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I'd just have to say that I don't agree with this at all.
Electron is great for this type of thing, among a lot of others.
AFAIK it's only growing with more and more people & companies using it to quickly build cross-platform solutions.
OFC it's not the most performant way but that's usually worth it in the end because of the much quicker development cycle.
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It is indeed nice that some things run great in the browser. I'm not sure if this is one of those things tho.
Take Discord or Slack as great examples of things that absolutely run great in a browser but most people still want to download the apps because they simply run better.
If it would be no extra work I would be all for ofc because more is better. Just wanted to add my 2c so it's just not one opinion :)
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I've been hard at work the last two weeks with a complete re-write using Phaser 3, webpack/eslint/babel, and a whole re-structure of the project. So far I've removed the dependency on native SQLite from the tile database. Re-working how city data is stored so I can remove the SQLite dependency entirely. Right now, I have it running outside of Electron (getting web pack, electron, phaser and my code all running together in harmony was two days of effort that went nowhere).
Hopefully releasing soon, but I do have a few concerns about releasing a web-based version of the project - specifically around how to handle the original game graphics, sound and music. If it's hosted online, options are either hosting the assets with the engine (same thing we're doing now) which is not ideal, or forcing every user to upload their own assets every time they play (terrible user experience).
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wow, awesome OwO
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The rewrite has been pushed, still very much a WIP but it eliminates the Electron and SQLite dependencies entirely.
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Related Issues (20)
- Switch to PhaserIO HOT 9
- The module '../better_sqlite3.node' was compiled against a different Node.js version using NODE_MODULE_VERSION 59. This version of Node.js requires NODE_MODULE_VERSION 57. HOT 2
- Switch to Sequelize or other ORM HOT 5
- macOS: libtool: unrecognized option `-static' HOT 9
- This is awesome!
- :( did not work/ atttached log HOT 1
- Fixed typo in the readme HOT 2
- error [email protected]: The engine "node" is incompatible with this module. Expected version ">=5.10.0". HOT 2
- Hosted deployment HOT 4
- Cameras.Controls.Smoothed removed in Phaser 3.10.1 HOT 1
- 3D rendered artwork HOT 15
- Windows instructions? HOT 1
- Package "pngjs" refers to a non-existing file HOT 2
- This doesn't work anymore HOT 11
- `npm i` not working from mac
- It don’t worrrrrrrrrrk😫 HOT 1
- Is this (at least planned to be) actively maintained? HOT 3
- I have an idea
- rage8885 does not exist HOT 1
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