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Nicholas José Palomo's Projects

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

champ icon champ

𓃡 Quadruped Robot based on MIT Cheetah I

control-toolbox icon control-toolbox

The Control Toolbox - An Open-Source C++ Library for Robotics, Optimal and Model Predictive Control

docs icon docs

TensorFlow documentation

gbot_core icon gbot_core

Set of ROS parameter files and scripts to launch Cartographer SLAM

gym-ignition icon gym-ignition

Framework for developing OpenAI Gym robotics environments simulated with Ignition Gazebo

lusetcontrol icon lusetcontrol

LUSET Simulation, Control, and Collision-Detection System

motion_imitation icon motion_imitation

Code accompanying the paper "Learning Agile Robotic Locomotion Skills by Imitating Animals"

ogre icon ogre

scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror

orbit icon orbit

Unified framework for robot learning built on NVIDIA Isaac Sim

pytorch-vae icon pytorch-vae

A Collection of Variational Autoencoders (VAE) in PyTorch.

robots icon robots

Collection of quadrupedal robots configured to work in CHAMP development framework

ros2_gym_ignition icon ros2_gym_ignition

ROS2 / Ignition Gazebo Gym Environment for Reproducible Reinforcement Learning

sevn icon sevn

An outdoor environment simulator with real-world imagery for Deep Reinforcement Learning on navigation tasks.

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