Comments (4)
Correct, there is no dynamic control for blend shapes currently. But they should animate if provided in the fbx. They should update based on the animation? I don't have much experience with blend shapes...
https://github.com/NickHardeman/ofxFBX/blob/master/src/ofxFBXMesh.cpp#L708
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Hi Nick,
Can you confirm that there is still no support for control of blend shapes? I can however see computeBlendShapes in ofxFBXMesh
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Hi @towooden,
Apologies for the super delayed response. I don't generally use blend shapes, so I can't even confirm what is in there works. I believe if you play the animation it would control the blend shape? It was adapted from the example code included in the FBX sdk. Looks like Arturo's add-on might let you control the blend shapes with parameters.
https://github.com/arturoc/ofxFBX/blob/c717e3df957d208f41a7d5d33d490bfbbecca685/src/ofxFBXMesh.cpp#L163
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Related Issues (15)
- Loading material textures HOT 8
- Feature request-support baked fbx animation HOT 2
- VS 2015 Support HOT 4
- Removing models from a scene? HOT 5
- problem compiling in OSX because of "to ofFile tfile = (srtring)aPathToTexture" HOT 5
- glm issue HOT 4
- trying to run on linux.. HOT 2
- Trying to run on IOS HOT 4
- errors on 0.10.0 HOT 13
- texture not drawn on iOS. HOT 1
- Release and Debug HOT 2
- Error - Rotation of imported skeleton different to original HOT 1
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