I'm Nicola Canzonieri, a computer science student at the University of Udine.
I'm passionate about computer science, software programming, and videogames. I also love music and motorsport in general. In my free time, I like to work on projects, such as videogames or other software, or just listen to music.
I love challenges, but if something doesn't make sense to me or I don't understand it, you can rest assured that sooner or later I'll figure it out the problem.
Currently in love with Ferrari
Under The Blankets: | |
Under The Blankets Arcade: | |
Aura v2: | |
Lucid: | |
Retro GT: | |
Star Legacy Enhanced: |
access: | |
dfa-la: | |
crypto-py | |
ultimate-automaton-la: | |
more incoming... |
Aura v3: | |
more incoming... |
ascii-snake: | |
more incoming... |
No projects
In 2020, I established Sliced Games Studios, a moniker under which I realized videogames using Unity Engine.
In 2021 I released my first ever game: Star Legacy for Android with the collaboration of an old friend Broken Wings.
In the same year I finished 7th in the 15th ScoreSpace Game Jam with Star Rescue.
In 2022 I announced the Five Nights at Freddy's Fan Game: Under The Blankets. However the first gameplay has been shown on Game Jolt only in 2023. To date this game represents 4 years of game production experience in Unity.
Under the Blankets is also the combination of all my skills in: game development, SFX and soundtrack, 3D and 2D graphics. As a matter of fact this game is entirely made by me, from top to bottom.
In 2023 I released Under The Blankets' prequel: Under The Blankets Arcade on Itch.io.
While my passion for game development remains, in 2024 I've discovered a new calling in general-purpose software development. In particular these new projects are focused on helping users achieve a better lifestyle and mental health. Parts of this transition are Aura for Android and Lucid for the web. Because of this change of direction I renamed Sliced Games Studios into Halo Productions.
During my highschool period I worked on various space and astronomy based simulations with Unity.
In 2023 I joined the UNIUD E-Racing Team, the Formula SAE team of the University of Udine. During the first year I helped the team create an updated user interface for a telemetry software.
Joining the team is probably the greatest opportunity I have had in my career because I combined my passion for software development with the Motorsport culture, which is another great passion of mine.