Comments (3)
Try to apply rotation before remeshing.
from quadwild.
@denis130 Nice!
But why it rotates in the first place?
Can it be guaranteed that it will always rotate that way?
For example, the monkey does not rotate!
from quadwild.
It rotates because the software you import from is using Y up and Z forward, and in blender you rotate it to the correct rotation without applying it and the remesher creating the new mesh with zero rotation. When you import the mesh, in the options you should change to Z forward and Y up, that should solve your issue.
from quadwild.
Related Issues (19)
- To ensure adoption of quadwild, provide binaries for Windows, Mac and Linux. HOT 5
- how to use the three components? HOT 1
- Skip quadrangulation and extract tracing results as coarse mesh
- Is it possible to use quadwild without gurobi solver? HOT 1
- Segment violation (generated `core')
- does it preserve the features after remeshing?
- qmake
- Can this method be used for open boundary surfaces?
- Unable to compile quadwild due to lack of gurobi HOT 8
- About operating system issues
- How to see the patch?
- Unable to compile even with Gurobi Solver. HOT 1
- Relicense to be importabled into Godot Engine as a c++ module HOT 2
- Field Tracing Problem HOT 3
- Unable to compile quadwild using Gurobi HOT 3
- Stuck on 1 - Remesh and field HOT 1
- Replace Gurobi Solver HOT 3
- Different level of detail/quad density HOT 1
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