Comments (2)
I actually understand the process now. Apparently the source files are generated via make, which I don't use. I also found the Perlmint forked repo so everything's good. Sorry, I was lost for a sec there. However, it'd be nice if there's a signpost pointing me to the right direction, for those using cmake without make.
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I'd be happy to remove the cmake projects, but some people need them, presumably.
It's not useful for maintaining GLEW, unfortunately.
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Related Issues (20)
- Isnβt `dllimport` obsolete? HOT 11
- How do I compile with make include 32 bit on Ubuntu 64 Bit?
- Change CMake min version HOT 4
- Undefined references when compiling source HOT 3
- Building library fails on cmake and Makefile HOT 3
- CMakeLists is illformed
- arm64 on mac HOT 18
- Suddenly can't build GLEW anymore HOT 5
- definition of GLsizeiptr is inconsistent with Khronos gl32.h on armel and armhf HOT 1
- cmake: Undefined reference to glx functions when build with non-standard prefix path
- Bug - Files not found
- Regression testing of GLEW HOT 5
- The problem encountered when compiling with CMake on Windows HOT 2
- Could not make glew in Mac intel. several unknown type name HOT 1
- Building with MinGW LLVM: "unknown argument: -nostdlib, -soname"
- OSMesa build error under Ubuntu 24.04 and OsMesa 24.0.5 HOT 2
- Compilation Error: HOT 1
- (Question) What backends does GLEW support? HOT 3
- 5!
- glew.c compilation failed HOT 6
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