Related Issues (20)
- Batch loading multiple assets with naming patterns
- May key type for the label of the asset HOT 1
- MacOS collecting HashMap from a Folder fails HOT 2
- bevy_asset_loader not working without the multi-threaded feature but shows no errors or warnings HOT 1
- load_untyped vs Custom AssetLoaders HOT 4
- (partial) Support for Asset loaders without extensions
- texture_atlas_layout not work with ron HOT 1
- Folder collection loading doesn't seem to work on Android HOT 2
- [Question] Loading assets with custom settings HOT 1
- Allow to have a `Handle<LoadedFolder>`
- allow deriving collections as arrays HOT 2
- Depend on bevy's subcrates directly instead of as `bevy` features HOT 7
- Already removed assets in code keeps trying to load it HOT 1
- Automate `reinterpret_stacked_2d_as_array`
- Notify user of derive macro for AssetCollection
- Bevy_asset_loader doesn't work with bevy/asset_processor feature (0.14 Crates Release) HOT 4
- Check loading state with dependencies HOT 2
- Crashes when loading a decent size folder of GLTF HOT 1
- Panic when using `image` annotation on `Handle<Image>` field HOT 2
- Investigate pattern to support asset changes without a loading state
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from bevy_asset_loader.