Comments (1)
The template game can now be run in the browser by simply installing cargo-make
and running cargo make serve
. All needed files will be compiled and moved to build/web
and then served at http://localhost:4000
.
The release workflow now includes a web build.
from bevy_game_template.
Related Issues (20)
- Need to create two crates when registering on crates.io HOT 2
- Rust Analyser + Symlink to Apps on MacOs = 🤯 HOT 8
- What's the purpose of splitting the game in a separate lib? HOT 3
- Requested resource does not exist on linux native HOT 2
- Set a window icon
- Wasm builds fail HOT 6
- GitHub pages support HOT 2
- Fix web builds for itch HOT 2
- Readme should mention Mac+Windows CI can get expensive on private repos.
- [Feature Request] iOS & Android template HOT 8
- deploy-github-page fails if you use local paths in cargo.toml HOT 2
- Bevy relicensed to `Apache 2.0 OR MIT`, but this repo only acknowledges the MIT license. HOT 5
- Fresh repos copied from the template fail release workflow HOT 2
- macOS deployments only work on the latest macOS version
- Error on step `Deploy to GitHub Pages` HOT 2
- Allow to dispatch release flow with given version
- Create actual releases in release flow
- The windows installer cannot be created for versions wit pre-release or build numbers HOT 4
- Add ToDo to main.rs for `use bevy_game::GamePlugin` (error[E0432]: unresolved import `bevy_game`)
- Logging HOT 1
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from bevy_game_template.