Comments (4)
hi @calebcarithers, did you find an answer for the issue you mentioned? If so, can you share it with me please.
from aframe-chromakey-material.
Hey @ravikundu unfortunately not. Best of luck.
from aframe-chromakey-material.
put the a-image element below the a-video
<a-video></a-video>
<a-image></a-image>
Apart from 3d position , it seems there is a rendering sequence. In the code, write the "backthings" first.
from aframe-chromakey-material.
Hi, I found the solution, add this component https://www.npmjs.com/package/aframe-render-order-component. After that add some higher render order like render-order="50"
.
Here is my sample code.
<a-entity id="modelVideo" position="-0.3 0.2 -0.3" rotation="0 90 0" class="cantap"
render-order="50"
material="shader: chromakey; src: #alphavideoModel ; color: 0.1 0.9 0.2; side : double;transparent: true; alphaTest: 0.5; opacity: 1;"
geometry="primitive: plane; height: .42; width: .75;">
</a-entity>
from aframe-chromakey-material.
Related Issues (12)
- Chromakey component on a-frame works on desktop but fails on android mobile HOT 1
- not working HOT 2
- Codec problem? Black rectangle on android.
- Not showing on oculus 2
- Not working correctly on Android / Mac, but working fine on iOS HOT 1
- Autoplay Chrome HOT 1
- Upstream changes in three.js shader conventions (via aframe 1.2.0) HOT 5
- Always loops
- when working on <a-video>, it became invisible.
- Component seems to not work in AFRAME version 1.2.0 HOT 3
- Cannot update material.src
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from aframe-chromakey-material.