Jez's Projects
A place to practice patterns and experiment with technologies
Model-driven navigation for Jetpack Compose
Simple Unity vehicle controller with an arcade-y approach to physics.
A lite colour picker made with Jetpack Compose for beginner demo purposes
Experimenting with Unity's new Physics and ECS libraries.
A Jetpack Compose app demonstrating the use of Android ViewModel, Retrofit and Dagger Hilt to consume and display data from https://dog.ceo/dog-api/
My first attempts at making something with godot
Space-based incremental game
Experiments with inverse kinematics, building on a FABRIK algorithm by Andreas Aristidou, implemented by https://github.com/Tannz0rz
Arcade game exploring the feasibility of a real time game loop using Jetpack Compose as the UI
Andorid app demonstrating a MVVM approach to fetching and displaying data
Small project demonstrating the use of Kotlin to create a Kafka processor.
Experiments with Twine
A game project inspired the Missile Command arcade game, playable on my website
A GUI agnostic hexagonal grid library. Supports a multitude of grid layouts including hexagonal, triangular, rectangular and more.
Learning Next.js, starting with the tutorials :D
A tapping game made with Jetpack Compose
libgdx powered take on RadioMesh
Third take on the idea of scanning for wifi access points