Comments (1)
THREE.LOD doesn't support MeshInstances. Performance shows that LOD is hurting more perf than helping and the bigger issue is the amount of different meshes.
We should just remove the LODs, ignore any mesh that has LODLevel > 0, and use MeshInstances
Until we have a proper loading pipeline, we need to organize the cache per each model. Since multiple models can share the same mesh and would break the meshInstance count.
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