Comments (3)
How would it work? The X11 version uses a python binaries, but python isn't natively supported on Android. Except Godot can give low level access to kotlin or java api's to run a port of yt-dlp.
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With Rustube compiled as a native library for android, this feature can be implemented. I figure using rust would be the fastest way to implement an android port without alot of boilerplate code. Although, I'm not sure how this would fit into the existing source code seeing as the module would be compiled as a native-lib plugin rather than a python script.
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Hey :) If you're motivated to do it, go ahead, as long as you keep the same GDScript API.
I really don't have the time for this right now as I have a lot of work for college...
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Related Issues (7)
- Stuck in "Requesting. . ." HOT 2
- Update to Godot 4
- OSX vs macOS error HOT 1
- Audio conversion to mp3 is not working on macOS HOT 4
- E 0:00:02:0152 emit_signalp: Caller thread can't call this function in this node (/root/YtDlp). Use call_deferred() or call_thread_group() instead. <C++ Error> Condition "!is_accessible_from_caller_thread()" is true. Returning: (ERR_INVALID_PARAMETER) <C++ Source> scene/main/node.cpp:3570 @ emit_signalp() HOT 2
- Implementing Searching YouTube videos HOT 1
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