Comments (2)
Hello and thanks your question!
Only Windows x64 is actually supported. ArucoUnity uses OpenCV via a C# to C++ bindings. They are compiled in a C++ plugin. So each platform needs to have a compatible compiled version of the plugin.
I don't have the time to try other platforms than Windows x64 but eventually I will try to build the plugin for most of them like Android or UWP (I think Surface runs UWP apps?).
If you want to try to compile the ArucoUnity plugin for a specific platform, you need first to compile OpenCV: see https://opencv.org/platforms/android/, UWP seems more complicated... Then the plugin: see https://normanderwan.github.io/ArucoUnity/manual/build-from-sources.html for the procedure to adapt for the platform. It seems feasible for Android: https://developer.android.com/studio/projects/add-native-code.
Erwan
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I close this issue has its similar to #6
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Related Issues (20)
- Exception: OpenCV(3.4.2) when in ArucoObjectDisplayer.Update () HOT 1
- Runtime Error! TrackMarkers scene.
- Thanks for your great work!
- Incorrect marshalling of native object to managed
- ArUco with OpenCV in unity to detect small size markers HOT 1
- kinect v2 can use this way to calibrate HOT 1
- Webcam not using max resolution during the calibration process. HOT 1
- IOS Platform
- Illegal characters HOT 1
- Add custom camera acquisition
- Which camera profile would i need? HOT 1
- Deploying this project via UWP on a HoloLens 2 HOT 3
- Any plan to support ARM64 ? HOT 5
- Can we use it for Android? HOT 4
- aruco platform
- Tracking Charuco Board not possible HOT 1
- Calibrating Charuco Board size not possible?
- Compilation Issue with VSCode: Unable to Find Package When Building for ARM64
- Distance between two detected Aruco Markers?
- How can I build as an exe file on my windows desktop?
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