Comments (3)
Yeah... I thought about this, but currently the item groups for foraging are hard-coded in the c++ and I'd prefer to avoid writing them into the Guide.
Perhaps I'll take a stab at jsonizing this bit of code.
from cdda-guide.
Oof that makes sense, I would bet that the code is heavily based on skills too (maybe even forage based profs?) So it may be a pita to provide decent numbers.
Never even thought about it but I can see how it could be a pain to pull up with math that makes "sense" sometimes
from cdda-guide.
it may be a pita to provide decent numbers.
It is OK if there are no numbers. Just telling the player that it is possible to get bee balm by foraging bushes in spring, summer and autumn (with a hyperlink to the bush page) would be a big improvement.
from cdda-guide.
Related Issues (20)
- Search function Issue HOT 2
- Search Functionality is Broken HOT 1
- expand monster special attack info
- [Feature request] Browse monsters by flag.
- Show constructions which require a tool quality
- BUG: utility exoskeleton spawns are not displayed in the guide HOT 2
- Duplicated Item Flags
- no reads, zero mbs, non existant inventory HOT 4
- Monsters can't be searched by their name, if they get the name via ``copy-from`` HOT 1
- Show vehicle parts as sources for items HOT 1
- Hide or somehow mark never-learn recipes
- [Feature request] Vanilla-included mods support HOT 1
- Descriptions do not support `/n` , `</color>` and `<snippet>` HOT 1
- Addictions for multiple types HOT 1
- More catalogs in main menu HOT 1
- Internal links should respect chosen version HOT 1
- ``proportional`` and ``replace_materials`` fields do not appear to be supported HOT 3
- the random page button is broken HOT 1
- Game is missing required native libraries HOT 1
- 'Proportional' encumbrance is not proportional
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from cdda-guide.