Gerry Straathof's Projects
Changing and saving a kinect placement using ofNode in openframeworks
Header only 3d quickhull library
A visual placement indicator for Unity's AR Foundation. updated for ARFoundation 5.0.4
builds an asteroid and cages for use in hemesh. maybe.
A shader to create a CRT pixel mask and vertical syn scan line.
This repository includes code for a specially built arduino device for pressing buttons to generate audio.
images uploaded for use in deoldify
inspired by datawalking, this collects data while wandering through locations driven only by curiousity
Sled Island 2011 Code Garden
Material Design theme for Ghost blogging platform
After taking a workshop from Tarrik Barri and rediscovering shader toy I started to make things !
Simple tool to load GLSL shaders on HTML Canvas using WebGL
GrovePi is an open source platform for connecting Grove Sensors to the Raspberry Pi.
HE_Mesh, a Java library for creating and manipulating polygonal meshes. Aimed primarily at Processing.
Examples for the HE_Mesh library
a hexfield test for openframe.io
a Processing sketch to test two shaders masked over video
An attempt to work with the instagram API through Processing.
update suitcase info with length tests
uses ofxKinect, ofxOpenCV, ofxGui and ofxDelaunay
move and save a kinect location using ofNOde
A tutorial for working with silhouettes from the kinect for working with images and video.
A Ghost Theme based on Materialize Framework
A framework for moving content the same as a tablet magazine.
A reworking of older ofxkinect code to try to modernize it for open frameworks 007 and the latest freenect. Based on the opencv example.
Finding the locations of multiple kinects in a space. Uses the point cloud only to visualize where people are.