Comments (3)
What's your host system? If you're not on Linux you probably need Linux' GL and X11 libraries to cross-compile. If you are on Linux, why are you specifying the target? And why don't you have OpenGL installed? Maybe you are missing graphics drivers completely, e.g. if you are on a headless system.
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I think it is some issues on the raylib.zig part with how they handle parsing the target
from raylib-zig.
So is it on our side? Or on Zig's?
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Related Issues (20)
- dependency on libc must be explicitly specified in the build command HOT 1
- [Feature Request] Use packed structs for config enums HOT 1
- DrawCubeTexture missing. HOT 1
- Unable to build on Macos with Zig 0.12.0 HOT 3
- Can someone check if shaders_mesh_instancing example works from zig? HOT 3
- [Bug] `opengl_version` option not being passed Raylib
- Error building with an existing project from example in README HOT 1
- Load SVG HOT 1
- unable to build for web with zig 0.13.0 HOT 1
- RayGui Incorrect type
- No way to specify null with a size of 0 for the rl.LoadFontEx command. HOT 1
- Unable to pass 0 to the last parameter of `rlDrawVertexArrayElements` HOT 1
- How to use dependency as dynamic library? HOT 5
- Make use of Zigs doc comments HOT 1
- *anyopaque struct members aren't checked for null pointers HOT 1
- Build issue with project_setup.sh and manual instructions HOT 1
- Readme should ask to use commit hash when adding project as dependency. HOT 1
- Generated build.zig.zon does not consider zig version or branches HOT 2
- Performance difference compared to ryupold/raylib.zig HOT 2
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