Comments (5)
I got in contact with Nathan and described the problem with a very stripped down version of this where value widgets get created in runtime and cause fps drops already.
Waiting for feedback before coming up with a hack. A permanent list with invisible clips with as many clips+values as can happen in a Ctrl+A scenario doesn't sound like an actual solution.
If this can't be adressed from within Elementa properly I'll try to think of something else.
@ehenze
Out of curiosity, how is this exactly slowing down the workflow?
What do you do to run into situations that often where inspection of more than 1-3 clips at once and switching between clips / de-selecting and re-selecting is needed?
from tilda.
just feels clunky ... when you want to move clips around you always think twice whether you have to select 'these bad clips that make the interface block for a second'
from tilda.
Gotcha.
Cooked up a patch that shows the behaviour isolated from Tilda and forwarded it to Nathan, waiting for feedback.
from tilda.
Fixed by Dottore, waiting for new release
from tilda.
Addressed in b6125c4
from tilda.
Related Issues (20)
- Manually changing timecode doesn't work HOT 1
- Rework automata logic HOT 1
- Double click creates clip although mouse position has changed
- Clips should not be active after their last frame HOT 2
- Introduce markers
- Vertical zooming
- Move View Control patch functionality to Editor
- Unify SetTrackHeight to one place only
- Zooming in super big should show single frames
- Get rid of forward/backward/slash substitute hotfix HOT 2
- Coudn't find a suitable serializer for SharpDX.Color4 HOT 4
- Elementa elements not visible when creating new timeline HOT 1
- Stack ClipTypes need a Field for Search Pattern in the Inspector HOT 1
- Dragging bug HOT 1
- Merge stack and video clips into one stack clip
- Standalone build problems HOT 1
- Automata causing a error on start HOT 3
- Going to ClipEditor mode in logic without selecting a clip
- Clips not displayed HOT 2
- Piano roll
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from tilda.