Comments (2)
It's indeed because local/session storage has size limitations. Even with my 200+ cards in the market I've yet to reach the limit in Firefox.
I think the GM_... functions have the same limitations.
I always thought it was 5MB per entry (which is extremely unlikely to reach per entry as it's just a few KB's of Json) but perhaps it's 5MB in total in Chrome.
Regardless, this error can be catched, and I'll update it :)
(It's just for caching and it shouldn't fail)
from steam-economy-enhancer.
Hmm weird, I tried deleting localStorage, but I would still get the error. Anyway, thanks for fixing it! I have one other small request, but I'll make a separate ticket for it.
from steam-economy-enhancer.
Related Issues (20)
- TypeError: unsafeWindow.GetCurrencyCode is not a function HOT 3
- "Too much requests" HOT 1
- [Suggestion] Add a button to hide inventory cards HOT 1
- Not Working // Automatically relist overpriced market listings (slow on large inventories) HOT 3
- Relist doesn't relist, just removes. HOT 2
- An incorrect market_hash_name appears when the card is sold HOT 4
- Fix remove purchase order error HOT 3
- Fix getCurrentMarketItemNameId error HOT 3
- expensive item listed for 0.01 cent HOT 3
- In Trade offers, no worth price in my side
- It started listing things for sale automatically and I lost at least one skin! HOT 2
- Currencies Don't Consider Locale When Displayed
- Not Listing/Working
- Store settings in storagePersistent HOT 1
- How to sell all trading card with lowest sell order price HOT 2
- [QoL FR] Sell Many at Buy Order prices HOT 1
- My sell listings disappeared. HOT 1
- "Merges the description in the normal object" is modifying the object on the page HOT 3
- Add adjustable delay between every item when mass selling/relisting/canceling items to prevent temporary lockout from the steam market HOT 1
- CSS issues with buttons and animations HOT 1
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from steam-economy-enhancer.