Comments (12)
Well, it's really because of SaveAssets call, fixed by removing with the define for a new versions~
on the test, it seems to be working.. thx!
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Epic, thanks!
from volfx.
What version of unity?
from volfx.
Seems like the issue is AssetDatabase.SaveAssets();
When it is triggered it disposes the propertyList
from volfx.
I wanted to add a new branch and open a PR, but no permissions :(
from volfx.
What version of unity?
2022.3.15f1
from volfx.
There is similar issue when removing items from the collection
from volfx.
Fortunatelly you can remove the feature twice to fix that. First time it break and second time it is finally removed.
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First time broken, second time removed
Throwing that exception two comments above #2 (comment)
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ok thx, Ill check it
- SaveAssets is a wokraround to apply changes, it seems they changed something in the new versions
from volfx.
This one is the cause when removing items.
It could maybe be also because I am using the Asset refresh method Directory Monitoring, Hot Reload for Unity, or other reasons.
from volfx.
I am also using XR package. Doubt it changes anything though...
from volfx.
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from volfx.