Comments (7)
Please split this into two issues if needed to complete.
from logicbot.
I am going to split 2 into it's own issue. It seems that 2 is a bug and 1 is an enhancement.
from logicbot.
There is a technical issue with keeping the original sign on the block. If Logicbot ever has to re-download the chunk, the sign update on the already existing object will cause Logicbot to send an error to chat ('error: object already exists at x y z.'). Instead of leaving the original sign, Logicbot should overwrite the sign with the same content, but without the backtick (e.g. 'logic not x y').
from logicbot.
Seems OK to me. I would suggest stripping both the backtick and the "logic" and leave just not x y
.
from logicbot.
Sure.
Should channel names be relative on the sign?
from logicbot.
The channel names should be exactly as they were entered by the user. Otherwise – relative.
from logicbot.
Added in commit be1ea2f. The sign is placed on every object by default, but the sign may be simply deleted by overwriting the sign with nothing.
from logicbot.
Related Issues (16)
- Feature: wire blocks HOT 1
- Logicbot should behave in public! HOT 1
- Feature: pulse blocks HOT 1
- Don't update indicators if value unchanged HOT 2
- Extend `logic delete command HOT 1
- Door object HOT 1
- Restore signs on indicator update HOT 1
- Indicators are replaced with their original block and not red/green colour blocks when broken HOT 1
- Memory object HOT 1
- Don't update lamps and indicators if no-one is online HOT 1
- Logicbot will sometimes not update world-modifying logic even if there are players online. HOT 1
- Rate-limiting breaks pulses
- Question about relative channels HOT 2
- Add more tests for lib/logicbot/bot.rb
- Remove server.rb and use craft_client gem
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from logicbot.