Comments (6)
This only happens in Windows, not in Linux (Debian).
Originally posted here: abalfoort#7
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Fixed this by increasing the MAX_LIGHT_POLYS value to 8912: commit 0eaca60
I don't know if this a preferred solution or not, but for now it seems to have solved this issue.
I'm open for better suggestions.
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Thanks for reporting the issue - I just fixed it in 562d151
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You chose not to increase the MAX_LIGHT_POLYS value. Is there a reason to keep the value low at 4096?
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The high light count was actually a bug, the map needs 764 lights with that bug fixed. And I added a warning message if the 4k limit is ever exceeded, so the game should not crash but provide actionable info.
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Tested over the past two weeks and works perfectly. Thanks!
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Related Issues (20)
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