Comments (2)
Hi Laurie,
Sorry this is a bug in the documentation for one of the previous versions. Indeed we increased the per-particle contact plane count to 6. So you should allocate 6*maxparticles for these buffers. We fixed the docs in the latest version:
https://github.com/NVIDIAGameWorks/FleX/blob/master/include/NvFlex.h
Cheers,
Miles
from flex.
Hi Miles,
Thanks for the speedy response and fix!
Laurie
from flex.
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