Comments (4)
Apologies for this, we had to take the plugin down temporarily while we resolve some things internally. We are aiming to re-enable the plugin shortly.
from flex.
it would be super Cool if the plugin had an option to create flex Particles,welded to Vertixes from skinMeshRenderer , This would work As Moving FlexParcileCollider for characters. I can't Update Large MeshColider For Characters with MeshColider in RealTime(too slow), so maybe FlexParticles could become a "ShelCollider",,, Also For SoftSkin , it would be super cool to lock different particles to Different gameObjects. For Now it looks like, you can only asign Locked particles to 1 GameObject
from flex.
any chance of getting plastic deformations exposed on the Unity plugin? (also UE4 branch misses them even it's based on FleX 1.2 already).
from flex.
and it would be nicer when soft-body cutting, destruction is available. Something like softbody voxel:)
from flex.
Related Issues (20)
- Simulating penetrative interaction
- Help Game Partners Migrate
- In Unity is MapParticleData -> NvFlexMap the expected performance bottleneck?
- Port to vcpkg for easy building / inclusion
- rotation of eNvFlexShapeSphere
- Register D3D12 Buffer to Flex
- D3D12 NvFlexUpdateTriangleMesh failed
- Unity 8.Oct.2021 Unfortunately, NVIDIA FleX for Unity (1.0 BETA) is no longer available. HOT 8
- granular particles in Flex behaving oddly - sleepThreshold bug? HOT 1
- 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF
- Two bugs I found in Flex
- Plastic deformation time-step sensitivity.
- Documentation for SetRigids neglects soft body case
- Documentation allocates velocity buffers that are too large
- Documentation for SetPhases is out of date.
- Update signed distance fields collisions
- Flex is broken for any RTX Cards
- Does flex have camera sensors such as depth cameras? HOT 1
- Open sourcing Flex? HOT 1
- How to access the force information in flex?
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from flex.