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Comments (10)

tcwang0509 avatar tcwang0509 commented on July 29, 2024 50

The code is ready for release, but we're still waiting for lawyers to resolve some legal issues. Once it's approved we can release it.

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tcwang0509 avatar tcwang0509 commented on July 29, 2024 2

The code is now released.

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AsifBh avatar AsifBh commented on July 29, 2024 1

Do you have any estimate timeline for releasing code.

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zrhyst23 avatar zrhyst23 commented on July 29, 2024

Great work!!!!
Any timeline to release the code?

same with you,i am looking forward to this code.

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jancen0 avatar jancen0 commented on July 29, 2024

Are you planning on releasing a pre-trained model?

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jjandnn avatar jjandnn commented on July 29, 2024

无比期待。Very much looking forward to……!

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charlanalves avatar charlanalves commented on July 29, 2024

I'm looking forward to!!!!

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mathfinder avatar mathfinder commented on July 29, 2024

I'm looking forward to!!!!My baba.

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studabyd avatar studabyd commented on July 29, 2024

question first, what's the mini-size of GPU does this work need?

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MengXinChengXuYuan avatar MengXinChengXuYuan commented on July 29, 2024

Hi I'm currently trying to re-implement a simplfied version of your work, used to generate new view of static faces, like discribed in paper Few-Shot Adversarial Learning of Realistic Neural Talking Head Models

Instead of using adaIN as mentioned in the aboved paper, I tried to use origin spade first (I planned to update it as discribed in your paper with learnable weights mlp_shared/mlp_gamma/mlp_beta if the result of origin spade is good), however the result for unseen data couldn't be worse.....

My question is that did you use fully origin official implementation of spade or you modified it?
Especially what type of norm did you use in the generator? synbatchnorm as default, batchnorm or instance norm?

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