Comments (9)
IMO: Use them, if your app is iOS 7+ only.
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IMO: Use them, if your app is iOS 7+ only.
Yes, there are issues if your target is iOS 6 from my experience. Specifically the image slicing feature for resizable images does not work when you are target 6.
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IMO: Use them, if your app is iOS 7+ only.
👍
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IMO: Use them, if your app is iOS 7+ only.
This makes sense since you do not get performance wins if you app targets < 7.
I have not used the other features (e.g. image slicing) in large projects, but on solo projects it has proved useful.
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@cdzombak, I'm interested to hear why you recommend asset catalogs for iOS 7+ only.
Yes, you lose image slicing, and you don't get access to the new binary format, but I still think asset catalogs are valuable wherever they're supported.
I've found asset catalogs work a lot better in a team environment than manipulating project.pbxproj
(no surprise there), and they're more approachable for people unfamiliar with Xcode and its Groups management.
I'm curious to hear if you've hit other pain points. Thanks!
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My project supports 5.1.1 and I have been enjoying the assets catalog
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@andrewsardone, I guess I don't recommend against using them. I've just not thought it was worth moving any iOS 5/6 projects to use them, because as you note we don't get image slicing or the binary format.
(And any new projects I've worked on are iOS 7, so it's a non-issue. I suppose there's especially no reason not to use them on new iOS 5/6 projects.)
I've found asset catalogs work a lot better in a team environment than manipulating
project.pbxproj
(no surprise there), and they're more approachable for people unfamiliar with Xcode and its Groups management.
That's definitely true; I hadn't considered that aspect. Everyone who's working with image assets on my projects is already familiar with Xcode projects (and merge conflicts in there).
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@cdzombak: 👍
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This issue can be closed as of #104.
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