Comments (3)
Good morning! The lighting preset classes were updated as part of this pull request, o3de/o3de#8586. It was merged prior to both stabilization branches being created. Comparing the current code to the errors and old function signature reported in the comments, my suspicion is that the reporters' local ASV branch was out of date or that their command line environment was configured differently. Another thing to note is that the ASV stabilization branch was created three days later than O3DE. Things may have been out of sync. I am rebuilding everything in debug following the repro steps to confirm this.
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Confirmed it's not happening with current stabilization branches
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It has been verified that the issue does no longer occur using the latest builds:
ASV: Stabilization/2205(77be411)
O3DE: Stabilization/2205(3f37ff7)
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Related Issues (20)
- Vulkan crash: Device Lost during _fulltestsuite_.bv.luac HOT 1
- DX12 - transparenttest.bv.luac always crashes when running _fulltestsuite_.bv.luac
- Multiple asserts are displayed after closing GameLauncher if MultiviewXR Pipeline in the Mesh sample was enabled
- RHI/RayTracing example freezes system on Linux
- "Export test results" produces incorrect file on Linux
- Running Automation scripts produces vastly different results on Linux and Windows
- README.md does not contain build instructions
- [PadSkinningStreamBuffers branch] SkinnedMesh sample Influences Per-Vertex property cannot be modified HOT 1
- [PadSkinningStreamBuffers branch] Quickly changing certain properties in the SkinnedMesh sample causes GameLauncher to crash HOT 1
- [Android] Application crashes upon loading the SkinnedMesh sample after displaying asserts
- [Linux] Unused variable error in release target builds
- [ISSUE][DOCS] Debug and Profiling Tools documentation page is not up-to-date with current tools HOT 1
- OpenXR and OpenXr samples are greyed out and have no information on their relevant documentation pages
- DiffuseGI and RayTracing samples are unavailable on certain hardware configuration
- BindlessPrototype RandomizeMaterials can cause inconsistent instability issues
- Linux: AuxGeom and MultiViewSingleSceneAuxGeom depth control test does not draw properly
- DynamicMaterialTest C++ and Lua Functor Materials are not displayed properly
- Is it any possible to intergrate the cesium-o3de into atom-sample-viewer?
- Many tests have screenshot faliures due to missing directional light shadow HOT 3
- `RHI/RayTracing` sample does not work on either Vulkan/dx12, Windows/Linux HOT 2
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