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akioCL avatar akioCL commented on June 9, 2024

Fog Opacity is controlled using the start and end distance. The greater the distance between them, the less opacity the fog has (but it always is 100% at the end distance).
Since the problem seems to be the max density for the fog (since it's blocking the Skybox) I added a "Fog Density Clamp" attribute that limits the max value for the fog opacity. I also added 2 new modes for the fog formula, Exponential and Exponential Squared, with a density value that controls the way the density ramps up.
Finally the Fog Layer functionality was enabled for the Mobile pipeline. It's a little more expensive than the traditional deferred fog, but Shader Variants were added when the Fog Layer is on/off. Also, Fog Layer (and Turbulence) are disabled for low and medium mobile devices.

from o3de.

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