Comments (2)
Culling is an operation that the GPU has to do, so it won't make things faster to enable culling since we are expecting all faces to display in the case of ImGui. It makes sense within a general 3D application where a lot of faces will be culled early in the pipeline but not here.
Lines seem to be rendered with a different clockwise orders as other primitives so it is affecting the caret as well as graph lines or border, so I'll fix that for render consistency.
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Fixed the clockwiseness of lines now.
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