Comments (13)
You can consider the license to be: Do whatever you want with UIToolkit except sell it or include it in any commercial game asset. It is free and it can be given away as is or modified in any other free asset.
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Why not CC-BY-NC-SA?
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CC-BY-NC-SA would be totally fine. I'll update the Github page.
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@prime31, I don't think that license is appropriate without customization if you intend for your library to be used in a commercial game (the NC part).
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@robertwahler read the first response: "Do whatever you want with UIToolkit except sell it or include it in any commercial game asset". Based on the verbiage, it sounds like NC is appropriate here, although it really is @prime31's decision
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@Niggler, thanks, I did read that. That is why I chimed in here. The problem is that a response in an issue thread isn't a license. The license is clearly stated as CC-BY-NC-SA in the project's readme. The way I read that license, you need to negotiate with the holder to use it in any commercial product. I agree that that doesn't seem to be @prime31 intent.
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@robertwahler the license does not permit you to use the project assets in a commercial setting. Full stop. For commercial uses, @prime31 is free to license under a different set of terms which does permit game use (and can charge for releasing under that license to others).
Consider HighCharts (http://shop.highsoft.com/highcharts.html) which has a non-commercial license (CC BY-NC) and a commercial license
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UIToolkit (and all of my code on GitHub) is absolutely free to use in any game that you release. The only restriction is that you cannot sell it as a game asset or as part of any other game asset.
Mike
On Nov 24, 2013, at 5:24 AM, Robert Wahler [email protected] wrote:
@prime31, I don't think that license is appropriate without customization if you intend for your library to be used in a commercial game (the NC part).
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@Niggler, yes, exactly! I would like @prime31 to explicitly state the separate license in the project's documentation.
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I certainly appreciate you releasing this. But I have to agree, the licensing is vague and seemingly contradictory.
from uitoolkit.
You are free and clear to use UIToolkit in any game that you want. The only thing you cannot do is sell UIToolkit as a Unity asset or as part of another Unity asset.
Mike
On Feb 8, 2014, at 2:27 PM, germinator [email protected] wrote:
I certainly appreciate you releasing this. But I have to agree, the licensing is vague and seemingly contradictory.
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So we are allowed to use it in a commercial game, but not make our own UItoolkit based on this one and sell that in the asset store.
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That is correct. You can use it in any and all of your games. You cannot distribute it outside of your games though.
Mike
On Mar 1, 2014, at 5:29 AM, fuzzballb [email protected] wrote:
So we are allowed to use it in a commercial game, but not make our own UItoolkit based on this one and sell that in the asset store.
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Reply to this email directly or view it on GitHub.
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Related Issues (20)
- UIBox
- Middle image tiling in UIVerticalPanel HOT 1
- Scrollable text
- Memory Leak? HOT 1
- swipe detector not working
- Add UIText to UIScrollableVerticalLayout HOT 1
- Changing Highlighted image is awkward HOT 1
- UISprite's setSpriteImage doesn't work
- Fixed reappearance of #71
- One touch, multiple buttons
- UIJoystick background image does not appear on the iPad
- Multiple Atlases - Zindex / Layer HOT 4
- Cannot recognize multiple text font resolutions 1x ,2x and 4x.
- Text Positioning and Button positioning are not the same. HOT 1
- Set button text HOT 1
- UIToolkit fails after build the project
- adding UIText to UIGridLayout
- Licensing HOT 1
- UIText not always showing up
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