Related Issues (20)
- store window size in ogre.cfg HOT 1
- Should MeshMagick be integrated into the OGRE repo? HOT 7
- 【OSX】Android Compiled error on MAC M1 HOT 3
- only allow a single sky renderer to be active HOT 1
- investigate whether our imgui renderer lags by one frame HOT 1
- Can't read a texture texel color with DirectX11: pixelBox gives random results with non-power of 2 textures HOT 2
- Add VES_POINTSIZE
- Add support for Mesh shaders
- implement clustered forward rendering
- Allow skipping per-object light lists
- allow binding vertex buffers as SSBOs with variable size
- glTF multiple materials support HOT 2
- glTF format incorrect bounds calculation
- PCZSceneManager might have a memory leak as it doesn't delete mAntiPortals HOT 3
- FBX format embedded media HOT 5
- Two separate multisampled FBO's get the same renderbuffer due to caching, both FBO's contents are combined as a result HOT 5
- Use float to half conversion from meshopt
- Use explicit renderbuffer for MSAA instead of context flags
- modernize samples code
- New c++ features
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