Oğuzhan Delibaş's Projects
Addressable Asset System can simplify your content management at both edit and runtime so your game’s initial and updated releases are smoother and easier.
Simple animation control script for Unity
A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece. This allows parallel bitwise operations to set or query the game state, or determine moves or plays in the game.
Mobile puzzle game project ready to launch on the market. Level Editor is included. In this way, level design can be done easily.
I coded the working logic of some of the data structures myself. I wouldn't say it includes absolute accuracy, or the most optimized way.
In this repo, visualization of a ready-made csv table has been attempted using pandas and matplotlib libraries.
Performance or Space Which is the best option for your optimization. In this project I created a two path using Fibonacci Calculation for this situation
Funlary is a gamification project developed by the Langjolly team, aimed at teaching and reinforcing English language skills for elementary level students.
made for ggj23
A project using machine learning for detecting diseases in plant leaves. It aims to expedite disease diagnosis in agricultural production.
Drawing Lines in Unity with the Bresenham Line Algorithm
Our computer game project, in which I took the roles of project manager and lead developer, in which we entered the top 7 among 168 teams within the scope of a bootcamp.
An application where you can save the location of the places you go
A helpful resource where you can paint by modifying the unity mesh system.
StatePattern is a design pattern that allows an object to completely change its runtime behavior based on its current state. In this project, I produced a project with this design pattern.
Simple Machine Learning application. A simple simulation of the evolution of the human population and the survival of the fittest
PrefabSystem Clone is a Unity project developed using the Prototype Pattern, which provides functions to clone prefabs and procedurally generate different geometric shapes.
My first simple project I created using Open Graphics Library
This project aims to explain how different sorting algorithms work step by step with visual animations. It is designed to visualize sorting algorithms such as bubble, selective, fast, merge, etc. to understand their working logic and compare their performance.
Square Root Recovery Mobile Games
The codes of the simulation prepared using the basics of Machine Learning of the characters who survived by transferring genes with DNA. Built for Unity.
Demonstrates creating a TCP client and connecting to the server.
Tetris game built with C++ and SFML
Timer module prepared for use in Unity Game Engine. It can be run in the desired project by getting rid of Coroutine dependency.
Online Tank Game - developed for learning purposes
Dependency Injection Framework for Unity3D