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dyno's Projects

996.icu icon 996.icu

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

djinni icon djinni

A tool for generating cross-language type declarations and interface bindings.

game_echo_service icon game_echo_service

Five or six years ago, I was stuck writing a network emulation layer for a PS2 game. I was told that all the classic behaviors of an internet connection had to be displayed; realistic loss characteristics, packet reordering, latency, rush-induced packet loss. Essentially, I was told to implement the internet in a couple weeks. I suggested just bouncing all our game traffic off a remote echo server. When I was told that it was absolutely forbidden to send development traffic out over public wires, I simply created a server that everyone pointed their PS2 devkits at that would store every packet it received and send a doppleganger (full of an id for the original packet plus a bunch of random garbage to make it the same size) out to the echo servers I ran. When the doppleganger was received, I would pass the original packet on to its original destination. Boom. Internet simulation with all the thorns.

lapose_opencv icon lapose_opencv

an example for record lapse video by opencv and swift in iOS, I switch to ffmepg but keep this rough example

openmajiang icon openmajiang

OpenMajiang, 一个完整的麻将软件(h5 + app)

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