Comments (3)
Hi,
Thanks for letting me know, I'll look into this in the next day or two when I have some free time.
OmegaWeaponDev
from omegavision.
Hi @baailey,
The new update for OmegaVision (v2.5.1) should contain a fix for this issue. Please let me know if it is still re-occurring.
The behavior for Night Vision Login should only add night vision to the player if they:
- Logout with it currently enabled
- The setting in the config.yml has been enabled
- They have the permission
omegavision.nightvision.login
All three of those things need to be true in order for it to re-apply night vision when they log in. Otherwise, even if one of those things is false, it will mark them as not having night vision and remove it from them. Ready for them to re-apply it themselves.
Thanks,
OmegaWeaponDev
from omegavision.
Fixed.
from omegavision.
Related Issues (16)
- Error on PlayerJoinEvent HOT 6
- Command messages in console HOT 1
- Auto disable per world HOT 1
- Console detects the wrong 'new version' HOT 2
- Double message appears for the user you manually enable/disable Night Vision for HOT 2
- Error in console when user does not have permission HOT 3
- Join event error? HOT 2
- Reload issue - HOT 3
- Double enable message being sent when using /nightvision global add HOT 3
- Introduce a config option or permission for who sees the global enable/disable message for all players HOT 13
- [Bug]: Incorrect message being sent when trying to enable NightVision after death HOT 7
- [Bug]: omegavision.nightvision.keepondeath doesn't actually work HOT 3
- [Feature]: /nightvision global add/remove limited to online players HOT 2
- [Bug]: Could not pass event PlayerItemConsumeEvent to OmegaVision v2.5.7 HOT 1
- [Bug]: OmegaVision v2.5.10 generated an exception while executing task 385831 HOT 1
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from omegavision.