Comments (4)
FYI I've been playing with this, honestly it doesn't seem to make that much of a difference, so much so that I'm not sure if it's better or worse, it's kind of lost in the noise. I'll continue running it in tests though and if something meaningful emerges I'll run with it.
from goratings.
You might be right with that diagnosis.
Anyway I took a peek at that commit above and it seems to me that the handicap is only adjusted if it is == 1, but I think it should always be adjusted if it is >= 1.
So this
if HALF_STONE_HANDICAP:
return rank_to_rating(rating_to_rank(rating) + (0.5 if handicap == 1 else handicap)) - rating
return rank_to_rating(rating_to_rank(rating) + handicap) - rating
should imo be changed to
if HALF_STONE_HANDICAP:
return rank_to_rating(rating_to_rank(rating) + (handicap + 0.5 if handicap > 0 else 0)) - rating
return rank_to_rating(rating_to_rank(rating) + handicap) - rating
from goratings.
Now I'm unsure if it should be +0.5 or -0.5
from goratings.
oh probably -0.5
, might change things. I had a version that applied for > 0
as well, I'll try it again with -0.5
from goratings.
Related Issues (8)
- Number of games in a rating window depending on window size in days
- Ratings sometimes increase after a loss.
- Shippable CI
- Should we ignore handicap games when benchmarking different rating algorithms? HOT 1
- Small error in glicko2 implementation HOT 1
- Ratings should consider komi on small boards HOT 38
- Proposal: Breakdown Ratings: Use opponents overall rating when calculating breakdown ratings HOT 5
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from goratings.