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hard to diagnose error in shader about openfl HOT 2 OPEN

Geokureli avatar Geokureli commented on September 27, 2024
hard to diagnose error in shader

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Comments (2)

giuppe avatar giuppe commented on September 27, 2024

It's not flixel's fault. The #pragma header directive is preprocessed by a simple string replace, here:

glFragmentSource = StringTools.replace(glFragmentSource, "#pragma header", glFragmentHeader);

Missing the space means that the substitution won't take place, and the resulting shader string is sent as-is to the opengl driver. The error message is GPU-vendor-dependent: and some vendors might also treat it as a warning and/or just skip the faulty line, so you could have a shader working fine on your GPU and then failing for some of your players.

Probably the only way to catch this type of errors independently of opengl drivers is to use a Haxe based GLSL parser/compiler like Heaps' HXSL.

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Geokureli avatar Geokureli commented on September 27, 2024

I'm mainly surprised it's not giving this error:

'pragmaheader' : invalid directive name

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