Comments (4)
Do you intend to remain with the RA1 64x48 icon size?
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Why not use actor's idle sprite? I dunno if it's in OpenRA but I remember IceReaper using units' idle sprite as an icon which was animated too. Maybe this was created for KKND2 only. I can't recall it properly.
from openhv.
IIRC animated icons are only for KKND also we would have issues with sprite sizes. The idea could work, but we need to duplicate the files to a bounding box. An edge design might also be preferable.
from openhv.
Another idea i have is upscaling idle sprites (let's say South-West direction) for units cause they are too small for such UI. I know a guy who's actually good in this.
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Related Issues (20)
- Differentiate between faction generators
- Faction Descriptions have Extra Spacing on some Units
- Out of Sync during a match involving troop transport HOT 5
- Resource Extractors seem too powerful compared to Mining Towers HOT 1
- Make Transport Tanks unload all Units inside if it dies HOT 1
- Add a way to load units faster into transport tanks HOT 1
- Minor error in translation file
- Televator keeps operating after being powered off
- Televator could be more useful if moved to a lesser Tier (maybe Tier 2)
- If Outpost is built at the border of the map, no expandable area is available to construct buildings nearby
- Color selection boxes to be the same color as the player
- Capturing Enemy Outpost unlocked their Tech Tree
- Change the invulnerability into a breakable shield for the Shield power
- Make the buildable area clearer
- Balance the Howitzer
- Deploy a mining tower over scrap
- Planes won't attack targets if approaching from an Angle HOT 2
- Pods could hide in the woods
- Hovering cursor on amount of cash shows silo usage.
- Seeker missiles will not hit their targets if their targets move out of missile's range
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