Comments (9)
This is a lovely feature request, but a little early considering the state the game is in⦠(Just managing expectations...)
from openloco.
I'm aware of it yes. It's a good idea going forward though.
from openloco.
Like almost everything, these appear to be pluggable objects in Locomotion.
from openloco.
Yes but you are limited to the amount of track mods you are allowed to use, i believe the max is 2 or 3? so if you were using any type of new catenary and it involved multiple sections it would be incomplete
from openloco.
8, as you can see in the screenshot.
Something that could be addressed in a new save format, but that's something for much, much later.
from openloco.
believe it or not in the trackst.xml the limit is not 8. even though the scenario editor says you can select 8.
from openloco.
That doesn't sound like a Locomotion file to me. It's not present in my Locomotion installation, at any rate.
from openloco.
That's loco tools file name.
from openloco.
On a somewhat related note, something that really bothers me is that the side of the track that the power poles appear on (left vs right) depends on the direction the track piece was actually facing when you built it. For virtually every other practical purpose I can think of, there is zero difference between whether you built a straight track piece in one direction, or in the direction 180 degrees opposite that; it'll appear and function identically in either case. But the power poles are different; they know the secret original direction the track pieces were built in, and always appear on the left side of the track relative to the direction you built the segment. (For straight pieces anyway; turns work a little bit differently, I believe.)
This leads to intense OCD pressures in my head, where I drive myself insane fussing over exactly how I build the tracks to make sure that I consistently build my dual-track lines in such a manner that (a) the power poles will not be inconsistent and randomly switch from one side of the track to the other due to being careless and building my track segments in different directions; and (b) so that the poles also end up with some kind of pleasing appearance, e.g. all power poles on the outside side of each of the tracks in a dual-track line, or all on the inside side so that they're all together.
I need help... I think I have a problem... π
from openloco.
Related Issues (20)
- Crashing when opening. HOT 17
- Create a all loaded objects of type iterator/function HOT 2
- Gridlines on landscape are toggled with the land window HOT 1
- Crash in alertCargoAcceptanceChange/MessageManager::post
- Set maximum width for the toolbars GUI HOT 4
- Multiple coal mines with the same name (minor) HOT 1
- Scenario editor: Can't change name of existing scenario HOT 3
- Scenario editor: Landscape generation options flickering HOT 1
- Allow trains to pass at junctions if the paths do not cross HOT 2
- Cannot unpause by pressing normal speed button while build when paused cheat active HOT 2
- "Deselect All" button in object selection window HOT 1
- "Deselct All" button in object selection HOT 1
- [Suggestion] Invert right mouse dragging apply to map dragging (minor)
- Leap Year π HOT 1
- Make bridges and stations transparent and show track / road
- Removal of structures HOT 8
- [BUG] Gridlines disappear after leaving construction mode HOT 1
- Crash on load up of Scenario with missing Objects HOT 3
- Don't show loading bar every Month HOT 1
- Rival companies having different vehicles. HOT 2
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from openloco.