Comments (6)
I'm not generally opposed to it, but it is a bit hard to implement, especially if you want to allow changing intellect. The only thing that would work cleanly is keeping a chars HPs (or lowering them to their new max) while resetting all skills and spells to zero. Else, you'd have to create an entirely new interface for removing spells or skills when you lower your intellect.
from meridian59.
Not saying this is a good or bad idea, but I would like to implement some sort of token as rewards for future content. Like a level 6 token is good for 1% in a level 6 spell or something, in reward for killing Lord Hardagast the Generic Quest Boss.
If those tokens go in, then we could 'unzip' a character and give you hundreds of level 1-6 tokens equivalent to what you had built. You could then go around handing them to the proper NPCs to rebuild your character a different way.
from meridian59.
I guess that would be one way of handling it. You can trade in stat points for tokens. However, you can only hand in int points if you have unused spell levels. You can then use those tokens and hand them in to another NPC to gain a different stat. That wouldn't be too hard really.
from meridian59.
I vote no, BUT, with all the changes going on with game mechanics on 103, i think there should be a post on the inn globes that explains the game mechanics in a very clear and simple manner.
When i came to 103 i made a toon and a few days later i read through the site and realized that stTs worked differently here than on 101 and rerolled.
In a few paragraphs, post on the globes how stats affect performance (other than softcaps), combat formulas (spelle and wc), hit/dodge formulas, modifiers (like zerker rings and jof).
You guys are doing a lot of great stuff to the game that shoulda been done years ago by NDS or 3do. Not only would this info on an inn globe remove the reason for this stat change request, it would help buy in from curious players who are debating whether or not to play.
Sure you can browse through this site and data mine all the answers but a lot of people wont do that
from meridian59.
I am against changing the stats once the toon has been created. if it would be doable, I would put a max in Myst, do all spells, then adjust myst the way I want and put back the points into another position. You are born with attributes, live with them.
I think we should include more items that are stats changing. Nothing extraordinary. Let's say a sword +1 this, or a plate + 1 that for example. it would alleviate a little bit the softcap if you can wear a magic robe +1 myst, a circlet +1 myst and a round shield +1 myst that you got while fighting. It would not touch the balance of PvP or PvE at all, but it would finally add that objects diversity the other games have.
from meridian59.
I don't think we'd ever implement a mechanic for changing base stats unless we were going to make major changes that affected how base stats contribute to your build.
from meridian59.
Related Issues (20)
- Fix spore burst chance to hold HOT 4
- Allow to improve exact percents amount using training points
- Questengine. Quests works only in 50% cases. HOT 1
- VS Solution Issue HOT 1
- Avar classes should use inheritance to eliminate duplicate code.
- "Old-style" radius ench not applied when moving between two rooms with a spell cast by the same player.
- Mouselook choppy
- Trading Post texture issue
- GNU/Linux version HOT 1
- log off penalty in an inn??? HOT 1
- WebGL client + SSL support HOT 2
- I can't create an account for server 103 HOT 5
- Crusader Shield Quest
- @RoomGive memory leak
- SETUP crashes win10
- Would love to see this built for the Raspberry Pi 4 but unsure how to compile for it without instructions.
- Wiki-Editing Permissions? HOT 2
- Destroy Before Free
- unable to make an account (openmeridian)
- Unable to load client, DLL error
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from meridian59.