Comments (3)
Do you have a proposal for how to solve this without forcing mods to define icons for all platforms (which modders may not be able to do up front) before they can build packages?
from openramodsdk.
The issue you describe arises from a use case that is neither recommended nor supported atm, i.e. including your project in a fork. The wiki states in the Getting started section to
Download the latest version of the SDK from the Releases page or using your git client. We recommend that you always use the latest tagged release, as the master branch may have incomplete or insufficiently tested changes.
and advises to
Check for new versions of the Mod SDK on the Releases page, and follow the instructions in the release notes to overwrite or edit any changed files. We recommend that you update the files directly, and do not use git merge unless you are experienced with Git and resolving merge conflicts.
if you want Updating to a new SDK or Engine version.
It is still possible to work with a forked SDK. Resulting (merging) conflicts need to be addressed individually and are neither caused nor solvable upstream.
from openramodsdk.
No activity here in a while, and I agree that using git to update the mod sdk is not ideal (and should not be done, imho).
from openramodsdk.
Related Issues (20)
- Add new launch-dedicated.sh flags before next playtest update
- make test does not compile the mod DLLs
- Build Failed : Error MSB4126 HOT 5
- Package a new release for the next playtest HOT 1
- Document macOS notarization
- Update documentation to reflect new OS-specific icon creation. HOT 1
- Fail to download a new engine HOT 1
- Add compatibility for upstream toolchain changes HOT 1
- Travis won't Build HOT 3
- An ugly error message HOT 3
- Travis won't Build release HOT 1
- License HOT 1
- Add mod.config options to disable 32bit win and mono macOS builds
- Error when launching example mod, make gives no errors HOT 6
- Implement a way of selectively excluding certain User directory path during Installer packaging
- Problems running ".\make.ps1 check" HOT 1
- Mod display name with special symbols breaks MacOS packaging
- Visual Glitch on D2K Radar placement preview HOT 2
- Mod appears clean yet unjoinable in mp HOT 1
- Windows Installer Generation can fail, if mod uses a different version naming scheme than usual.
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from openramodsdk.