Comments (2)
The main issue I ran into using Libpandadna to launch the editor was the lack of a couple of components (mainly DNASignText.) I believe the missing components have since been added to the original libpandadna repo and could be rigged to work with the level editor. I'm not sure how much effort/refracturing it would take, but from my own attempt at it, it looks like it could work.
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Again, this sounds like a complete waste of time considering that the original disney code (but modernized to work with panda 1.10+ and python 3) is just as easy to compile as libpandadna, and libpandadna is being phased out in favor of original disney code (e.g. toontown offline), and ttoffline is the only really relevant game that used libpandadna. (i exclude clash due to it being an old heavily modified python version of libpandadna that is internally very different)
I'll leave this open for discussion but the reality is, libpandadna would be the project that needs updating for compatibility in order to add all missing features that are required, since libpandadna is explicitly coded to be a drag and drop replacement for libtoontown, so all of the functions and components should line up now, but if anything else is missing, thats on them, not the editor.
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Related Issues (20)
- can't open or load texture phase_3/maps/eyes.jpg HOT 2
- Pie menus show inconsistent behaviour HOT 1
- Make baselines/stylefiles more sane. HOT 1
- Cleanup HOT 3
- [Enhancement] LibPandaDNA Support HOT 2
- Crashing when clicking a suit path HOT 2
- Traceback HOT 4
- when I load a dna file i get this HOT 2
- When I click on a suitpoint it crashes HOT 1
- Suitpoint isssues HOT 2
- Trace back when loading the bat HOT 11
- Attempting to load any DNA produces "NoneType" error HOT 2
- Crash changing windows HOT 1
- getNumParents Object has no Attribute HOT 2
- how tf do i use this HOT 1
- cant get to run HOT 1
- Loading OZ hood crashes HOT 3
- Can't Import Enum HOT 1
- Corporate Clash custom buildings crash HOT 1
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