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Comments (9)

geevargs avatar geevargs commented on July 19, 2024

I get this error sometimes when I try the render to texture game mode.

image

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orig74 avatar orig74 commented on July 19, 2024

For the "pyinit not defined" error. This is usually the case of running in a "stand alone" game mode. Make sure you select the "viewport mode" when you hit the play button in the editor. Also hit the stop button before you start the simulation that will make sure that the previous resources are properly cleaned.

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orig74 avatar orig74 commented on July 19, 2024

As for the other texture game error. Please send me the steps you did to get this error?
(maybe open a different issue if it is unrelated to the previous one)

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geevargs avatar geevargs commented on July 19, 2024

I use the selected viewport not standalone viewport and use rendertotexture game mode.
Do you not use any gamemode and just play it directly.

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orig74 avatar orig74 commented on July 19, 2024

I never used render to texture game mode. There are two ways I used to run the simulation:

  1. Direct selected viewport Play
  2. As a Baked (stand alone) game (like some of the demos)

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geevargs avatar geevargs commented on July 19, 2024

I use the direct selected viewport and get the pyint not defined.
image

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geevargs avatar geevargs commented on July 19, 2024

Almost fixed...

image

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geevargs avatar geevargs commented on July 19, 2024

It was some modfication I did...to the drone ip address...I want to send the udp packets from another ip address 10.0.1.30 with the lat,long,alt,pitch,roll and yaw.

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geevargs avatar geevargs commented on July 19, 2024

And I also noticed that if I dont kill the unreal engine,It causes the Pyint not found error.

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