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Oriyan Hermoni's Projects

anonyme-app icon anonyme-app

Annonymizing facial footprints - anonyME allows users to inoculate their personal images against unauthorized machine learning models, with minimal distortion of the input image, and no need for prior machine learning knowledge.

bridge-ai icon bridge-ai

In this project we try to create a sophisticated computer agent to play the Contact Bridge card game. Our goal is to develop an agent that is tough to play against, with fast reaction time so it is able to play in real time against humans. We approached this as a search problem, and implemented search-tree heuristics based on Minimax and Monte Carlo Tree Search. Implemented as a final project for the "Introduction to Aritifical Intelligence" course of the Hebrew University of Jerusalem.

digit-generation icon digit-generation

Digit generation learned from MNIST using implementations of an Autoencoder, GLO, and DCGAN. Part of coursework for HUJI Intro to NN.

ml-skeleton-py icon ml-skeleton-py

A best-practices first project template that allows you to get started on a new machine learning project.

xslit-panorama icon xslit-panorama

X-Slit panorama for dynamically changing viewpoint and refocusing - based on paper "Mosaicing new views: The crossed-slits projection"

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